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Destruction 2.0

Destruction 2.0 Kill icon.

Destruction is a feature in the Battlefield series debuting with Battlefield 1942, but appearing to a much greater extent in the games utilizing the Frostbite Engine. It allows the player to break down cover, fell trees, and destroy buildings. From Destruction 2.0 onwards, entire buildings will collapse after a certain amount of damage is executed.

OverviewEditar

Destruction is a feature which allows many types of items to be destroyed. Several selected items will be able to sustain damage to ensure stability and balance for every match.

Pre-Frostbite EngineEditar

Pre-FB destruction

An example of destruction in Battlefield 2.

Before the Frostbite engine was developed for Battlefield: Bad Company, there was a far more limited amount of destruction found in the Refractor engine games such as Battlefield 2 or 1942. Certain obstacles and objects such as bridges can be destroyed by explosions.


Destruction 1.0Editar

BFBC DESTRUCTION

A demonstration of destruction in Battlefield: Bad Company.

Destruction 1.0 debuted with Battlefield: Bad Company utilizing Frostbite 1.0. With it, segments of buildings could be obliterated, parts of vehicle body-work could be chipped away, trees could be felled, and the ground could be reshaped by explosions. The Destruction 1.0 mechanic introduced selective destruction, where only certain weapons or objects could cause damage - for instance, a Cobra 4WD couldn't run over a tree, whereas a Black Eagle battle tank could. This limited the amount of destruction that could be caused by certain players in certain scenarios.

By creating the Destruction 1.0 mechanic fully with the Frostbite Engine in mind, the DICE developers were able to combine the Destruction 1.0, the dynamic lighting and sound mechanics to create a "sandbox world", where the destruction caused by the player(s) would cause the lighting and sound to change with the removal of walls, fences and trees.

Destruction 2.0Editar

Destruction 2.0 arrived with the release of Battlefield 1943. The mechanism gained the sole improvement of being capable of destroying entire buildings, though lacking any form of collapsing.

BFBC2 House collapsing destruction

An example of a house collapsing in Battlefield: Bad Company 2

With Battlefield: Bad Company 2, an even further enhanced version of Destruction was developed. When enough segments (walls and roof) are destroyed, the entire building will collapse, crushing everything inside. This allows Destruction to kill opponents and destroy enemy objectives. Once a building has been destroyed, players are able to navigate within the rubble by crouching or jumping through small paths formed by the debris.

Destruction

Image from Den's original post.

"A building is a group of entities linked together. The entities are a bunch of wall and roof segments. Destroy a part, the wall disappears behind a smoke particle and is replaced by a hole. When a percentage of the walls are destroyed, the building plays its collapse animation. There's little else to it. For example, the building behind the first MCOM on Port Valdez. Break about 26 of those parts, and the thing goes down."
— Den Kirson [1]
BFBC2 Destruction HUD ICON

Additionally, Destruction 2.0 allowed pieces of the environment such as concrete barricades, walls, and wooden fences, to be destroyed in pieces, rather than entire entities.

Alongside all of the new aspects, Destruction 2.0 retains the same features from the original Destruction; one can chip away cover and parts of vehicles, fell trees, and reshape the terrain.

Destruction 3.0Editar

BF3 Not Built To Last

An example of Destruction 3.0 in Battlefield 3.

Destruction 3.0 is a feature in Battlefield 3. Destruction 3.0 allows players to destroy objects with explosives like before, although, regular firearms such as the M4A1 can demolish on a much smaller scale. This new form of destruction is known as "microdestruction". Certain buildings can also collapse if they receive enough damage. Falling pieces of rubble and collapsing buildings can potentially kill a player.

Unlike the Bad Company series, not all structures in Battlefield 3 can be damaged. Stairwells in certain concrete buildings and the cores of many buildings will resist total destruction.

In the Back to Karkand DLC, many more structures can be demolished. The patch coinciding with the DLC also allowed for more destruction in the original multiplayer maps.

The Close Quarters DLC enhanced the 'micro destruction' capabilities of Destruction 3.0 by enhancing the destructive effect of bullets. This meant that regular firearms such as the M4A1 could destroy furniture, chip poles and demolish walls.

LevolutionEditar

Levolution is a feature in Battlefield 4. It was originally known as Timeline with the concept that game changing events would occur based on a timer. This soon changed to allow players to dramatically change 
Levolution Soldier Environments

Features of Levolution.

the environment and gameplay on maps through player actions and the new name reflected on that.[2]

Levolution ranges from raising Bollards, setting off car alarms, and cutting power to bringing down entire buildings, destroying ceilings of underground areas, and destroying a dam to consequently flood the map.


Main Levolution Events Of Battlefield 4Editar

Dawnbreaker - The bridge in the middle of the map can be destroyed by overriding the gas pipes in either sides of the main street.

Flood Zone - The levee on the North side of the map can be destroyed with explosive weaponry to flood the entire map. After the map has been flooded, RHIBs and PWCs will spawn instead of land transportation.

Golmud Railway - The train in the middle of the map. If captured, the train will move closer to the capturing team's base. Also, there are IEDs placed around the map which can be detonated via a suitcase located near them. These IEDs will destroy anything within its radius.

Hainan Resort - The left and right wings of the hotel can be brought down by destroying the support pillars.

Lancang Dam - The dam itself can be destroyed by shooting or planting explosives on it. Once destroyed, the entire map will be covered in dust and a path will be blocked, making land vehicles harder to move around.

Operation Locker - The guard tower in the middle of the map can be destroyed by shooting or planting explosive weaponry at it.

Paracel Storm - Once the storm hits, the windmill holding the damaged destroyer can be destroyed with whatever weaponry, including pistols. Once the windmill is destroyed, it will set the destroyer free. The destroyer will crash into the building at Objective C. After it has crashed, the AA guns on the destroyer can be used by the team that captures Objective C.

Rogue Transmission - The telescope of some sort hanging above the satellite dish can be dropped down by destroying ten of the cables that are holding it.

Siege Of Shanghai - The skyscraper in the middle of the map can be toppled if the four main support pillars located on the front of the skyscraper are destroyed. Once the skyscraper is toppled, the whole map will be covered in dust, making snipers and air vehicles difficult to spot their enemies.

Zavod 311 - The red and white chimney located in front of the factory can be brought down by interacting with the laptop located inside the factory. Once the laptop has been interacted, it will start a countdown of three minutes. Once the countdown is over, a missile warhead will go off and the chimney will come crashing down, making a mess in front of the factory. This prevents land vehicles from using the main road to get to the other side.

TriviaEditar

  • If a player has deployed C4 in a building while it is collapsing, it may explode while the walls cave-in, creating a shower of debris that can be an effective smokescreen.
  • Several lightweight objects, such as corrugated iron and boxes, will not be destroyed by explosives, and will merely be pushed away by the detonation.
  • If the player knifes a tree three times in Battlefield: Bad Company, it will collapse.
  • If a player is crushed in a collapsing building, the kill feed will state their death was caused by "Destruction 2.0" in Battlefield: Bad Company 2.
  • The player responsible for causing the building to collapse will have points deducted for killing teammates and destroying their own team's objective. Destruction 2.0 is the only way to teamkill in a non-hardcore match.
  • The destruction of watchtowers works differently than with buildings. If a player is underneath, their death will be attributed to "Destruction 2.0," but if they are on top of the watchtower they will fall, and their death will be attributed to "suicide" (and award no points/kills to the person who caused the demolition).
  • Players will be killed even if they are on the roof of a collapsing building. In addition, players can be crushed even if no visible debris has fallen on them.
  • Laguna Presa is the only map in which a player cannot kill with Destruction 2.0. The map lacks any structures that can be collapsed using Destruction 2.0. Valparaiso has nearly the same attribute, however, there is a large building near the end of the Relay Station which can be destroyed.
  • Battlefield: Bad Company 2: Vietnam is devoid of the enhanced Destruction 2.0 as seen in Battlefield: Bad Company 2. Instead, it uses the same kind of destruction as Battlefield 1943.
  • In all Frostbite-powered games, furniture can be destroyed by pushing it into other objects.
  • In Battlefield: Bad Company 2: Vietnam, on Phu Bai Valley, it is possible to kill enemies with Destruction 2.0 by making the watch towers on the US Base collapse through destruction.
  • If a player gets killed by a building collapsing on them in Battlefield 3, "Destruction 3.0" is not listed on the killfeed, but instead says "KILLED".
    • If a player kills an enemy with falling debris in Battlefield 3 the weapon used to cause the debris will be shown in the killfeed rather than "KILLED" or "Destruction 3.0".
 


ReferencesEditar

ca:Destrucció es:Destrucción

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